Helping is his signature double-chained blades. In the game Kratos "seeks to break his bond and gain the clarity to seek revenge on Ares for his part in the death of his family". Since this is a prequel, we get to see a younger Kratos, one driven mad after being tricked into killing his wife and child. "We're definitely going full force with both."Īs for the story, Ascension sees players assume the role of Kratos as he tries to break the blood oath that binds him to Ares. "We didn't want to sacrifice single-player for multiplayer, neither did we want to tack on," he said. It'll be pretty damn close."Īnd lead combat designer Jason McDonald insisted that single-player has not suffered as a result of the addition of multiplayer. "We've mapped out everything and given time estimates. Papy told Eurogamer Ascension's campaign is "just a little bit shorter" than in previous God of War games. Sony mentioned "fluid, life-like characters, dynamic lighting effects, and world-changing scenarios". According to game director Todd Papy it's a "fresh twist" on competitive gaming.īut the game has single-player, too, this time with a "revamped" combat and weapon system, "promptless" mini-games and new puzzles. Multiplayer "combines the brutal gameplay and large-scale battles that God of War is known for to create a competitive experience like never before", Sony said. Eurogamer's Johnny Minkley saw it in action for a God of War: Ascension preview, published today. There are a variety of multiplayer modes, customisable avatar warriors, armour and weapon types to unlock. God of War: Ascension has online and offline multiplayer battles for up to eight players. Sony has confirmed long-running speculation that the next God of War game has multiplayer.
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